Storyform for "Capote"

CHARACTER DYNAMICS:

  • MC RESOLVE: Change
  • MC GROWTH: Start
  • MC APPROACH: Be-er
  • MC PROBLEM-SOLVING STYLE: Logical
  • IC RESOLVE: Steadfast

PLOT DYNAMICS:

  • DRIVER: Action
  • LIMIT: Optionlock
  • OUTCOME: Success
  • JUDGMENT: Bad

IMPACT CHARACTER (Perry Smith)

  • THROUGHLINE: Situation
  • CONCERN: The Past
  • ISSUE: Fate vs. Destiny
  • PROBLEM: Equity
  • SOLUTION: Inequity
  • SYMPTOM: Desire
  • RESPONSE: Ability
  • UNIQUE ABILITY: Destiny
  • CRITICAL FLAW: Truth
  • BENCHMARK: The Future
  • SIGNPOST 1: The Past
  • SIGNPOST 2: How Things are Changing
  • SIGNPOST 3: The Future
  • SIGNPOST 4: The Present

MAIN VS. IMPACT STORY (Unconventional Friendship)

  • THROUGHLINE: Manipulation
  • CONCERN: Developing a Plan
  • ISSUE: State of Being vs. Sense of Self
  • PROBLEM: Projection
  • SOLUTION: Speculation
  • SYMPTOM: Desire
  • RESPONSE: Ability
  • CATALYST: Sense of Self
  • INHIBITOR: Instinct
  • BENCHMARK: Changing One's Nature
  • SIGNPOST 1: Developing a Plan
  • SIGNPOST 2: Playing a Role
  • SIGNPOST 3: Conceiving an Idea
  • SIGNPOST 4: Changing One's Nature

OVERALL STORY (Covering the Kasan killings)

  • THROUGHLINE: Activity
  • CONCERN: Understanding
  • ISSUE: Instinct vs. Conditioning
  • PROBLEM: Knowledge
  • SOLUTION: Thought
  • SYMPTOM: Desire
  • RESPONSE: Ability
  • CATALYST: Conditioning
  • INHIBITOR: State of Being
  • BENCHMARK: Obtaining
  • SIGNPOST 1: Doing
  • SIGNPOST 2: Obtaining
  • SIGNPOST 3: Understanding
  • SIGNPOST 4: Gathering Information

MAIN CHARACTER (Truman Capote)

  • THROUGHLINE: Fixed Attitude
  • CONCERN: Memories
  • ISSUE: Truth vs. Falsehood
  • PROBLEM: Knowledge
  • SOLUTION: Thought
  • SYMPTOM: Perception
  • RESPONSE: Actuality
  • UNIQUE ABILITY: Falsehood
  • CRITICAL FLAW: Fate
  • BENCHMARK: Innermost Desires
  • SIGNPOST 1: Contemplation
  • SIGNPOST 2: Memories
  • SIGNPOST 3: Impulsive Responses
  • SIGNPOST 4: Innermost Desires

ADDITIONAL STORY POINTS

  • GOAL: Understanding
  • CONSEQUENCE: Developing a Plan
  • COST: The Past
  • DIVIDEND: Memories
  • REQUIREMENT: Obtaining
  • PREREQUISITE: Changing One's Nature
  • PRECONDITION: The Future
  • FOREWARNINGS: Innermost Desires

VOCABULARY:

Ability: being suited to handle a task; the innate capacity to do or be

Action: in terms of the Overall plot, actions force decisions

Activity: an activity or endeavor

Actuality: objective reality; the way things are

Bad: Truman Capote ultimately fails in resolving his personal problems

Be-er: Truman Capote prefers to work things out internally

Change: Truman Capote changes his essential nature while attempting to solve the problem

Changing One's Nature: transforming one's nature

Conceiving an Idea: coming up with an idea

Conditioning: responses based on experience or training

Contemplation: present considerations

Desire: the motivation toward something better

Destiny: the future path an individual must take

Developing a Plan: visualizing how an existing idea might be implemented

Doing: engaging in a physical activity

Equity: a balance, fairness, or stability

Falsehood: that which has been shown to be erroneous

Fate: a future situation that will befall an individual

Fixed Attitude: a fixed attitude or outlook

Gathering Information: gathering information or experience

How Things are Changing: the way things are going

Impulsive Responses: innate responses

Inequity: an unbalance, unfairness, or lack or equality

Innermost Desires: basic drives and desires

Instinct: intrinsic unconditioned responses

Knowledge: that which one holds to be true

Logical: Truman Capote uses inherently logical (linear) problem solving techniques

Manipulation: a manner of thinking or demeanor

Memories: recollections

Obtaining: achieving or possessing something

Optionlock: the story climax occurs because all options have been exhausted

Perception: the way things seem to be

Playing a Role: temporarily adopting a lifestyle

Projection: an extension of probability into the future

Sense of Self: one's perception of oneself

Situation: a situation or environment

Speculation: an extension of possibilities into the future

Start: regarding Truman Capote, the audience is waiting for something to begin

State of Being: one's true nature

Steadfast: Truman Capote ultimately retains his essential nature

Success: the original goal is achieved

The Future: what will happen or what will be

The Past: what has already happened

The Present: the current situation and circumstances

Thought: the process of consideration

Truth: that which is actually correct

Understanding: appreciating the meaning of something

 

 

Copyright © 1994-2009 Write Brothers, Inc. All Rights Reserved.
Based on theories and materials developed by Melanie Anne Phillips and Chris Huntley
Dramatica is a registered trademark of Screenplay Systems Incorporated. Patent #5,734,916; #6,105,046