Storyform for "The Caine Mutiny "

CHARACTER DYNAMICS:

  • MC RESOLVE: Change
  • MC GROWTH: Start
  • MC APPROACH: Do-er
  • MC PROBLEM-SOLVING STYLE: Logical
  • IC RESOLVE: Steadfast

PLOT DYNAMICS:

  • DRIVER: Action
  • LIMIT: Optionlock
  • OUTCOME: Failure
  • JUDGMENT: Good

MAIN CHARACTER (Willie Keith)

  • THROUGHLINE: Situation
  • CONCERN: The Future
  • ISSUE: Delay vs. Choice
  • PROBLEM: Oppose
  • SOLUTION: Support
  • SYMPTOM: Pursuit
  • RESPONSE: Avoidance
  • UNIQUE ABILITY: Preconception
  • CRITICAL FLAW: Closure
  • BENCHMARK: How Things are Changing
  • SIGNPOST 1: The Past
  • SIGNPOST 2: How Things are Changing
  • SIGNPOST 3: The Future
  • SIGNPOST 4: The Present

OVERALL STORY (Conspiring the Caine Mutiny)

  • THROUGHLINE: Manipulation
  • CONCERN: Changing One's Nature
  • ISSUE: Rationalization vs. Obligation
  • PROBLEM: Oppose
  • SOLUTION: Support
  • SYMPTOM: Consider
  • RESPONSE: Reconsider
  • CATALYST: Obligation
  • INHIBITOR: Approach
  • BENCHMARK: Playing a Role
  • SIGNPOST 1: Conceiving an Idea
  • SIGNPOST 2: Developing a Plan
  • SIGNPOST 3: Changing One's Nature
  • SIGNPOST 4: Playing a Role

MAIN VS. IMPACT STORY (Rich Boy/Singer)

  • THROUGHLINE: Activity
  • CONCERN: Obtaining
  • ISSUE: Approach vs. Attitude
  • PROBLEM: Oppose
  • SOLUTION: Support
  • SYMPTOM: Help
  • RESPONSE: Hinder
  • CATALYST: Attitude
  • INHIBITOR: Rationalization
  • BENCHMARK: Doing
  • SIGNPOST 1: Understanding
  • SIGNPOST 2: Obtaining
  • SIGNPOST 3: Gathering Information
  • SIGNPOST 4: Doing

IMPACT CHARACTER (May Wynn)

  • THROUGHLINE: Fixed Attitude
  • CONCERN: Innermost Desires
  • ISSUE: Hope vs. Dream
  • PROBLEM: Avoidance
  • SOLUTION: Pursuit
  • SYMPTOM: Consider
  • RESPONSE: Reconsider
  • UNIQUE ABILITY: Denial
  • CRITICAL FLAW: Openness
  • BENCHMARK: Impulsive Responses
  • SIGNPOST 1: Memories
  • SIGNPOST 2: Impulsive Responses
  • SIGNPOST 3: Innermost Desires
  • SIGNPOST 4: Contemplation

ADDITIONAL STORY POINTS

  • GOAL: Changing One's Nature
  • CONSEQUENCE: Obtaining
  • COST: Innermost Desires
  • DIVIDEND: The Future
  • REQUIREMENT: Playing a Role
  • PREREQUISITE: Doing
  • PRECONDITION: Impulsive Responses
  • FOREWARNINGS: How Things are Changing

 

 

Copyright © 1994-2006 Write Brothers, Inc. All Rights Reserved.
Based on theories and materials developed by Melanie Anne Phillips and Chris Huntley
Dramatica is a registered trademark of Screenplay Systems Incorporated. Patent #5,734,916; #6,105,046