Storyform for "Brokeback Mountain"

CHARACTER DYNAMICS:

  • MC RESOLVE: Steadfast
  • MC GROWTH: Stop
  • MC APPROACH: Be-er
  • MC PROBLEM-SOLVING STYLE: Logical
  • IC RESOLVE: Change

PLOT DYNAMICS:

  • DRIVER: Action
  • LIMIT: Optionlock
  • OUTCOME: Failure
  • JUDGMENT: Bad

IMPACT CHARACTER (Jack Twist)

  • THROUGHLINE: Situation
  • CONCERN: The Future
  • ISSUE: Delay vs. Choice
  • PROBLEM: Temptation
  • SOLUTION: Conscience
  • SYMPTOM: Feeling
  • RESPONSE: Logic
  • UNIQUE ABILITY: Delay
  • CRITICAL FLAW: Approach
  • BENCHMARK: How Things are Changing
  • SIGNPOST 1: The Past
  • SIGNPOST 2: How Things are Changing
  • SIGNPOST 3: The Future
  • SIGNPOST 4: The Present

OVERALL STORY (Being Gay in a Hostile World)

  • THROUGHLINE: Manipulation
  • CONCERN: Changing One's Nature
  • ISSUE: Responsibility vs. Commitment
  • PROBLEM: Temptation
  • SOLUTION: Conscience
  • SYMPTOM: Uncontrolled
  • RESPONSE: Control
  • CATALYST: Commitment
  • INHIBITOR: Closure
  • BENCHMARK: Playing a Role
  • SIGNPOST 1: Playing a Role
  • SIGNPOST 2: Changing One's Nature
  • SIGNPOST 3: Conceiving an Idea
  • SIGNPOST 4: Developing a Plan

MAIN VS. IMPACT STORY (Going "Fishing")

  • THROUGHLINE: Activity
  • CONCERN: Obtaining
  • ISSUE: Morality vs. Self Interest
  • PROBLEM: Temptation
  • SOLUTION: Conscience
  • SYMPTOM: Disbelief
  • RESPONSE: Faith
  • CATALYST: Self Interest
  • INHIBITOR: Openness
  • BENCHMARK: Doing
  • SIGNPOST 1: Understanding
  • SIGNPOST 2: Doing
  • SIGNPOST 3: Obtaining
  • SIGNPOST 4: Gathering Information

MAIN CHARACTER (Ennis Del Mar)

  • THROUGHLINE: Fixed Attitude
  • CONCERN: Innermost Desires
  • ISSUE: Hope vs. Dream
  • PROBLEM: Feeling
  • SOLUTION: Logic
  • SYMPTOM: Uncontrolled
  • RESPONSE: Control
  • UNIQUE ABILITY: Hope
  • CRITICAL FLAW: Rationalization
  • BENCHMARK: Impulsive Responses
  • SIGNPOST 1: Contemplation
  • SIGNPOST 2: Innermost Desires
  • SIGNPOST 3: Memories
  • SIGNPOST 4: Impulsive Responses

ADDITIONAL STORY POINTS

  • GOAL: Changing One's Nature
  • CONSEQUENCE: Obtaining (Loss)
  • COST: The Future
  • DIVIDEND: Innermost Desires
  • REQUIREMENT: Playing a Role
  • PREREQUISITE: Doing
  • PRECONDITION: How Things are Changing
  • FOREWARNINGS: Impulsive Responses

VOCABULARY:

Action: in terms of the Overall plot, actions force decisions

Activity: an activity or endeavor

Approach: one's methodology of doing or being

Bad: Ennis Del Mar ultimately fails in resolving his personal problems

Be-er: Ennis Del Mar prefers to work things out internally

Change: Ennis Del Mar changes his essential nature while attempting to solve the problem

Changing One's Nature: transforming one's nature

Choice: making a decision

Closure: bringing something to an end or to completion

Commitment: a decision to stick with something regardless of the consequences

Conceiving an Idea: coming up with an idea

Conscience: forgoing an immediate pleasure or benefit because of future consequences

Contemplation: present considerations

Control: directed, constrained

Delay: putting off until later

Developing a Plan: visualizing how an existing idea might be implemented

Disbelief: the belief that something is untrue

Doing: engaging in a physical activity

Dream: a desired future that does not fall within reasonable expectations

Failure: the original goal is not achieved

Faith: accepting something as certain without proof

Feeling: an emotional sense of how things are going

Fixed Attitude: a fixed attitude or outlook

Gathering Information: gathering information or experience

Hope: a desired future that falls within reasonable expectations

How Things are Changing: the way things are going

Impulsive Responses: innate responses

Innermost Desires: basic drives and desires

Logic: a rational sense of how things are related

Logical: Ennis Del Mar uses inherently logical (linear) problem solving techniques

Manipulation: a manner of thinking or demeanor

Memories: recollections

Morality: doing or being based on what is best for others

Obtaining: achieving or possessing something

Openness: willingness to reevaluate

Optionlock: the story climax occurs because all options have been exhausted

Playing a Role: temporarily adopting a lifestyle

Rationalization: an alternative explanation used to mask the real reason

Responsibility: taking, accepting, or assuming control to the exclusion of others

Self Interest: doing or being based on what is best for oneself

Situation: a situation or environment

Steadfast: Ennis Del Mar ultimately retains his essential nature

Stop: regarding Ennis Del Mar, the audience is waiting for something to end

Temptation: the urge to embrace immediate benefits despite possible consequences

The Future: what will happen or what will be

The Past: what has already happened

The Present: the current situation and circumstances

Uncontrolled: directionless, unconstrained

Understanding: appreciating the meaning of something

 

 

Copyright © 1994-2006 Write Brothers, Inc. All Rights Reserved.
Based on theories and materials developed by Melanie Anne Phillips and Chris Huntley
Dramatica is a registered trademark of Screenplay Systems Incorporated. Patent #5,734,916; #6,105,046