Storyform for "Invasion of the Body Snatchers"

CHARACTER DYNAMICS:

  • MC RESOLVE: Steadfast
  • MC GROWTH: Stop
  • MC APPROACH: Do-er
  • MC PROBLEM-SOLVING STYLE: Logical
  • IC RESOLVE: Change

PLOT DYNAMICS:

  • DRIVER: Action
  • LIMIT: Optionlock
  • OUTCOME: Failure
  • JUDGMENT: Bad

MAIN CHARACTER (Dr. Miles J. Bennell)

  • THROUGHLINE: Situation
  • CONCERN: The Past
  • ISSUE: Destiny vs. Fate
  • PROBLEM: Self Aware
  • SOLUTION: Aware
  • SYMPTOM: Speculation
  • RESPONSE: Projection
  • UNIQUE ABILITY: Interdiction
  • CRITICAL FLAW: Conditioning
  • BENCHMARK: The Present
  • SIGNPOST 1: The Present
  • SIGNPOST 2: How Things are Changing
  • SIGNPOST 3: The Past
  • SIGNPOST 4: The Future

MAIN VS. IMPACT STORY (Rekindle Romance)

  • THROUGHLINE: Manipulation
  • CONCERN: Developing a Plan
  • ISSUE: Sense of Self vs. State of Being
  • PROBLEM: Change
  • SOLUTION: Inertia
  • SYMPTOM: Thought
  • RESPONSE: Knowledge
  • CATALYST: Circumstances
  • INHIBITOR: Falsehood
  • BENCHMARK: Conceiving an Idea
  • SIGNPOST 1: Conceiving an Idea
  • SIGNPOST 2: Developing a Plan
  • SIGNPOST 3: Playing a Role
  • SIGNPOST 4: Changing One's Nature

OVERALL STORY (Invasion of the Body Snatchers)

  • THROUGHLINE: Activity
  • CONCERN: Understanding
  • ISSUE: Conditioning vs. Instinct
  • PROBLEM: Change
  • SOLUTION: Inertia
  • SYMPTOM: Speculation
  • RESPONSE: Projection
  • CATALYST: Interpretation
  • INHIBITOR: Destiny
  • BENCHMARK: Gathering Information
  • SIGNPOST 1: Doing
  • SIGNPOST 2: Gathering Information
  • SIGNPOST 3: Understanding
  • SIGNPOST 4: Obtaining

IMPACT CHARACTER (Becky Driscoll)

  • THROUGHLINE: Fixed Attitude
  • CONCERN: Memories
  • ISSUE: Falsehood vs. Truth
  • PROBLEM: Change
  • SOLUTION: Inertia
  • SYMPTOM: Chaos
  • RESPONSE: Order
  • UNIQUE ABILITY: Suspicion
  • CRITICAL FLAW: Sense of Self
  • BENCHMARK: Contemplation
  • SIGNPOST 1: Memories
  • SIGNPOST 2: Impulsive Responses
  • SIGNPOST 3: Innermost Desires
  • SIGNPOST 4: Contemplation

ADDITIONAL STORY POINTS

  • GOAL: Understanding
  • CONSEQUENCE: Developing a Plan
  • COST: Memories
  • DIVIDEND: The Past
  • REQUIREMENT: Gathering Information
  • PREREQUISITE: Conceiving an Idea
  • PRECONDITION: Contemplation
  • FOREWARNINGS: The Present

VOCABULARY:

Action: in terms of the Overall plot, actions force decisions

Activity: an activity or endeavor

Aware: being conscious of things outside oneself

Bad: Dr. Miles J. Bennell ultimately fails in resolving his personal problems

Change: an alteration of a state or process

Change: Dr. Miles J. Bennell changes his essential nature while attempting to solve the problem

Changing One's Nature: transforming one's nature

Chaos: random change or a lack of order

Circumstances: an emotional assessment of one's environment

Conceiving an Idea: coming up with an idea

Conditioning: responses based on experience or training

Contemplation: present considerations

Destiny: the future path an individual must take

Developing a Plan: visualizing how an existing idea might be implemented

Do-er: Dr. Miles J. Bennell looks for a physical solution to his problem

Doing: engaging in a physical activity

Failure: the original goal is not achieved

Falsehood: that which has been shown to be erroneous

Fate: a future situation that will befall an individual

Fixed Attitude: a fixed attitude or outlook

Gathering Information: gathering information or experience

How Things are Changing: the way things are going

Impulsive Responses: innate responses

Inertia: a continuation of a state or process

Innermost Desires: basic drives and desires

Instinct: intrinsic unconditioned responses

Interdiction: an effort to change a predetermined course

Interpretation: determination of possible meaning

Knowledge: that which one holds to be true

Logical: Dr. Miles J. Bennell uses inherently logical (linear) problem solving techniques

Manipulation: a manner of thinking or demeanor

Memories: recollections

Obtaining: achieving or possessing something

Optionlock: the story climax occurs because all options have been exhausted

Order: a patterned arrangement

Playing a Role: temporarily adopting a lifestyle

Projection: an extension of probability into the future

Self Aware: being conscious of one's own existence

Sense of Self: one's perception of oneself

Situation: a situation or environment

Speculation: an extension of possibilities into the future

State of Being: one's true nature

Steadfast: Dr. Miles J. Bennell ultimately retains his essential nature

Stop: regarding Dr. Miles J. Bennell, the audience is waiting for something to end

Suspicion: questioning or forming a belief based on new evidence

The Future: what will happen or what will be

The Past: what has already happened

The Present: the current situation and circumstances

Thought: the process of consideration

Truth: that which is actually correct

Understanding: appreciating the meaning of something

 

 

Copyright © 1994-2006 Write Brothers, Inc. All Rights Reserved.
Based on theories and materials developed by Melanie Anne Phillips and Chris Huntley
Dramatica is a registered trademark of Screenplay Systems Incorporated. Patent #5,734,916; #6,105,046