Storyform for "As Good As It Gets -- The Neighbors"

(one of two stories -- also "The Romance" story)

CHARACTER DYNAMICS:

  • MC RESOLVE: Change
  • MC GROWTH: Stop
  • MC APPROACH: Do-er
  • MC PROBLEM-SOLVING STYLE: Intuitive
  • IC RESOLVE: Steadfast

PLOT DYNAMICS:

  • DRIVER: Action
  • LIMIT: Optionlock
  • OUTCOME: Success
  • JUDGMENT: Good

MAIN CHARACTER (Simon Bishop)

  • THROUGHLINE: Situation
  • CONCERN: The Future
  • ISSUE: Choice vs. Delay
  • PROBLEM: Temptation
  • SOLUTION: Conscience
  • SYMPTOM: Feeling
  • RESPONSE: Logic
  • UNIQUE ABILITY: Openness
  • CRITICAL FLAW: Denial
  • BENCHMARK: How Things are Changing
  • SIGNPOST 1: The Past
  • SIGNPOST 2: How Things are Changing
  • SIGNPOST 3: The Future
  • SIGNPOST 4: The Present

MAIN VS. IMPACT STORY (Neighbors)

  • THROUGHLINE: Manipulation
  • CONCERN: Changing One's Nature
  • ISSUE: Responsibility vs. Commitment
  • PROBLEM: Avoidance
  • SOLUTION: Pursuit
  • SYMPTOM: Disbelief
  • RESPONSE: Faith
  • CATALYST: Rationalization
  • INHIBITOR: Attitude
  • BENCHMARK: Playing a Role
  • SIGNPOST 1: Conceiving an Idea
  • SIGNPOST 2: Developing a Plan
  • SIGNPOST 3: Playing a Role
  • SIGNPOST 4: Changing One's Nature

OVERALL STORY (Simon's Recovery & Career)

  • THROUGHLINE: Activity
  • CONCERN: Obtaining
  • ISSUE: Morality vs. Self Interest
  • PROBLEM: Temptation
  • SOLUTION: Conscience
  • SYMPTOM: Disbelief
  • RESPONSE: Faith
  • CATALYST: Approach
  • INHIBITOR: Obligation
  • BENCHMARK: Doing
  • SIGNPOST 1: Gathering Information
  • SIGNPOST 2: Doing
  • SIGNPOST 3: Obtaining
  • SIGNPOST 4: Understanding

IMPACT CHARACTER (Melvin Udall)

  • THROUGHLINE: Fixed Attitude
  • CONCERN: Innermost Desires
  • ISSUE: Dream vs. Hope
  • PROBLEM: Oppose
  • SOLUTION: Support
  • SYMPTOM: Disbelief
  • RESPONSE: Faith
  • UNIQUE ABILITY: Closure
  • CRITICAL FLAW: Preconception
  • BENCHMARK: Impulsive Responses
  • SIGNPOST 1: Memories
  • SIGNPOST 2: Impulsive Responses
  • SIGNPOST 3: Innermost Desires
  • SIGNPOST 4: Contemplation

ADDITIONAL STORY POINTS

  • GOAL: Obtaining
  • CONSEQUENCE: Changing One's Nature
  • COST: Innermost Desires
  • DIVIDEND: The Future
  • REQUIREMENT: Doing
  • PREREQUISITE: Playing a Role
  • PRECONDITION: Impulsive Responses
  • FOREWARNINGS: How Things are Changing

 

 

Copyright © 1994-2006 Write Brothers, Inc. All Rights Reserved.
Based on theories and materials developed by Melanie Anne Phillips and Chris Huntley
Dramatica is a registered trademark of Screenplay Systems Incorporated. Patent #5,734,916; #6,105,046