Storyform for "As Good As It Gets -- The Romance"

(one of two stories -- also "The Neighbors" story)

CHARACTER DYNAMICS:

  • MC RESOLVE: Change
  • MC GROWTH: Start
  • MC APPROACH: Be-er
  • MC PROBLEM-SOLVING STYLE: Logical
  • IC RESOLVE: Steadfast

PLOT DYNAMICS:

  • DRIVER: Action
  • LIMIT: Optionlock
  • OUTCOME: Success
  • JUDGMENT: Good

OVERALL STORY (Spence's Condition)

  • THROUGHLINE: Situation
  • CONCERN: How Things are Changing
  • ISSUE: Security vs. Threat
  • PROBLEM: Process
  • SOLUTION: Result
  • SYMPTOM: Effect
  • RESPONSE: Cause
  • CATALYST: Fact
  • INHIBITOR: Worth
  • BENCHMARK: The Present
  • SIGNPOST 1: The Future
  • SIGNPOST 2: How Things are Changing
  • SIGNPOST 3: The Present
  • SIGNPOST 4: The Past

MAIN CHARACTER (Melvin Udall)

  • THROUGHLINE: Manipulation
  • CONCERN: Playing a Role
  • ISSUE: Knowledge vs. Thought
  • PROBLEM: Process
  • SOLUTION: Result
  • SYMPTOM: Proven
  • RESPONSE: Unproven
  • UNIQUE ABILITY: Knowledge
  • CRITICAL FLAW: Enlightenment
  • BENCHMARK: Conceiving an Idea
  • SIGNPOST 1: Playing a Role
  • SIGNPOST 2: Changing One's Nature
  • SIGNPOST 3: Conceiving an Idea
  • SIGNPOST 4: Developing a Plan

IMPACT CHARACTER (Carol Connelly)

  • THROUGHLINE: Activity
  • CONCERN: Doing
  • ISSUE: Wisdom vs. Enlightenment
  • PROBLEM: Test
  • SOLUTION: Trust
  • SYMPTOM: Effect
  • RESPONSE: Cause
  • UNIQUE ABILITY: Wisdom
  • CRITICAL FLAW: Thought
  • BENCHMARK: Gathering Information
  • SIGNPOST 1: Understanding
  • SIGNPOST 2: Doing
  • SIGNPOST 3: Obtaining
  • SIGNPOST 4: Gathering Information

MAIN VS. IMPACT STORY (The Romance)

  • THROUGHLINE: Fixed Attitude
  • CONCERN: Impulsive Responses
  • ISSUE: Confidence vs. Worry
  • PROBLEM: Unproven
  • SOLUTION: Proven
  • SYMPTOM: Effect
  • RESPONSE: Cause
  • CATALYST: Value
  • INHIBITOR: Fantasy
  • BENCHMARK: Contemplation
  • SIGNPOST 1: Impulsive Responses
  • SIGNPOST 2: Memories
  • SIGNPOST 3: Innermost Desires
  • SIGNPOST 4: Contemplation

ADDITIONAL STORY POINTS

  • GOAL: How Things are Changing
  • CONSEQUENCE: Impulsive Responses
  • COST: Doing
  • DIVIDEND: Playing a Role
  • REQUIREMENT: The Present
  • PREREQUISITE: Contemplation
  • PRECONDITION: Gathering Information
  • FOREWARNINGS: Conceiving an Idea

 

 

Copyright © 1994-2009 Write Brothers, Inc. All Rights Reserved.
Based on theories and materials developed by Melanie Anne Phillips and Chris Huntley
Dramatica is a registered trademark of Screenplay Systems Incorporated. Patent #5,734,916; #6,105,046