Storyform for "Almost Famous"

CHARACTER DYNAMICS:

  • MC RESOLVE: Steadfast
  • MC GROWTH: Stop
  • MC APPROACH: Do-er
  • MC PROBLEM-SOLVING STYLE: Logical
  • IC RESOLVE: Change

PLOT DYNAMICS:

  • DRIVER: Action
  • LIMIT: Optionlock
  • OUTCOME: Success
  • JUDGMENT: Good

MAIN CHARACTER (William)

  • THROUGHLINE: Situation
  • CONCERN: How Things are Changing
  • ISSUE: Fact vs. Fantasy
  • PROBLEM: Unproven
  • SOLUTION: Proven
  • SYMPTOM: Non-Accurate
  • RESPONSE: Accurate
  • UNIQUE ABILITY: Security
  • CRITICAL FLAW: Wisdom
  • BENCHMARK: The Future
  • SIGNPOST 1: The Present
  • SIGNPOST 2: How Things are Changing
  • SIGNPOST 3: The Past
  • SIGNPOST 4: The Future

MAIN VS. IMPACT STORY ("Band Aid" or Real Thing)

  • THROUGHLINE: Manipulation
  • CONCERN: Playing a Role
  • ISSUE: Desire vs. Ability
  • PROBLEM: Cause
  • SOLUTION: Effect
  • SYMPTOM: Non-Accurate
  • RESPONSE: Accurate
  • CATALYST: Ability
  • INHIBITOR: Value
  • BENCHMARK: Changing One's Nature
  • SIGNPOST 1: Conceiving an Idea
  • SIGNPOST 2: Developing a Plan
  • SIGNPOST 3: Playing a Role
  • SIGNPOST 4: Changing One's Nature

OVERALL STORY (Covering the Almost Famous Tour for Rolling Stone)

  • THROUGHLINE: Activity
  • CONCERN: Doing
  • ISSUE: Experience vs. Skill
  • PROBLEM: Determination
  • SOLUTION: Expectation
  • SYMPTOM: Non-Accurate
  • RESPONSE: Accurate
  • CATALYST: Skill
  • INHIBITOR: Fact
  • BENCHMARK: Obtaining
  • SIGNPOST 1: Understanding
  • SIGNPOST 2: Gathering Information
  • SIGNPOST 3: Doing
  • SIGNPOST 4: Obtaining

IMPACT CHARACTER (Penny Lane)

  • THROUGHLINE: Fixed Attitude
  • CONCERN: Impulsive Responses
  • ISSUE: Value vs. Worth
  • PROBLEM: Determination
  • SOLUTION: Expectation
  • SYMPTOM: Unending
  • RESPONSE: Ending
  • UNIQUE ABILITY: Confidence
  • CRITICAL FLAW: Knowledge
  • BENCHMARK: Innermost Desires
  • SIGNPOST 1: Contemplation
  • SIGNPOST 2: Memories
  • SIGNPOST 3: Impulsive Responses
  • SIGNPOST 4: Innermost Desires

ADDITIONAL STORY POINTS

  • GOAL: Doing
  • CONSEQUENCE: Playing a Role
  • COST: Impulsive Responses
  • DIVIDEND: How Things are Changing
  • REQUIREMENT: Obtaining
  • PREREQUISITE: Changing One's Nature
  • PRECONDITION: Innermost Desires
  • FOREWARNINGS: The Future

 

 

Copyright © 1994-2006 Write Brothers, Inc. All Rights Reserved.
Based on theories and materials developed by Melanie Anne Phillips and Chris Huntley
Dramatica is a registered trademark of Screenplay Systems Incorporated. Patent #5,734,916; #6,105,046