Storyform for "THE LIMEY"

CHARACTER DYNAMICS:

    MC RESOLVE: Change
    MC GROWTH: Stop
    MC APPROACH: Do-er
    MC PROBLEM-SOLVING STYLE: Logical
    IC RESOLVE: Steadfast

PLOT DYNAMICS:

    DRIVER: Action
    LIMIT: Optionlock
    OUTCOME: Failure
    JUDGMENT: Good

MAIN CHARACTER (Wilson)

    THROUGHLINE: Situation
    CONCERN: The Future
    ISSUE: Delay vs. Choice
    PROBLEM: Pursuit
    SOLUTION: Avoidance
    SYMPTOM: Support
    RESPONSE: Oppose
    UNIQUE ABILITY: Openness
    CRITICAL FLAW: Denial
    BENCHMARK: How Things are Changing
    SIGNPOST 1: The Past
    SIGNPOST 2: How Things are Changing
    SIGNPOST 3: The Future
    SIGNPOST 4: The Present

MAIN VS. IMPACT STORY (Daddy the Friendly Ghost)

    THROUGHLINE: Manipulation
    CONCERN: Changing One's Nature
    ISSUE: Commitment vs. Responsibility
    PROBLEM: Pursuit
    SOLUTION: Avoidance
    SYMPTOM: Faith
    RESPONSE: Disbelief
    CATALYST: Rationalization
    INHIBITOR: Attitude
    BENCHMARK: Playing a Role
    SIGNPOST 1: Playing a Role
    SIGNPOST 2: Changing One's Nature
    SIGNPOST 3: Conceiving an Idea
    SIGNPOST 4: Developing a Plan

OVERALL STORY

    THROUGHLINE: Activity
    CONCERN: Obtaining
    ISSUE: Self Interest vs. Morality
    PROBLEM: Pursuit
    SOLUTION: Avoidance
    SYMPTOM: Control
    RESPONSE: Uncontrolled
    CATALYST: Approach
    INHIBITOR: Obligation
    BENCHMARK: Doing
    SIGNPOST 1: Gathering Information
    SIGNPOST 2: Doing
    SIGNPOST 3: Obtaining
    SIGNPOST 4: Understanding

IMPACT CHARACTER (Jenny)

    THROUGHLINE: Fixed Attitude
    CONCERN: Innermost Desires
    ISSUE: Hope vs. Dream
    PROBLEM: Logic
    SOLUTION: Feeling
    SYMPTOM: Control
    RESPONSE: Uncontrolled
    UNIQUE ABILITY: Closure
    CRITICAL FLAW: Preconception
    BENCHMARK: Impulsive Responses
    SIGNPOST 1: Memories
    SIGNPOST 2: Impulsive Responses
    SIGNPOST 3: Innermost Desires
    SIGNPOST 4: Contemplation

ADDITIONAL STORY POINTS

GOAL: Obtaining
CONSEQUENCE: Changing One's Nature
COST: Innermost Desires
DIVIDEND: The Future
REQUIREMENT: Doing
PREREQUISITE: Playing a Role
PRECONDITION: Impulsive Responses
FOREWARNINGS: How Things are Changing

Copyright © 1994-2006 Write Brothers, Inc. All Rights Reserved.
Based on theories and materials developed by Melanie Anne Phillips and Chris Huntley
Dramatica is a registered trademark of Screenplay Systems Incorporated. Patent #5,734,916; #6,105,046

 

 

Copyright © 1994-2006 Write Brothers, Inc. All Rights Reserved.
Based on theories and materials developed by Melanie Anne Phillips and Chris Huntley
Dramatica is a registered trademark of Screenplay Systems Incorporated. Patent #5,734,916; #6,105,046