Movie Analysis:
"Serenity"
Analysis by Chris
Huntley
Serenity is
a rollicking Sci-Fi/Fantasy film that manages to walk the fine line
between serious science fiction and silly space opera. I found it surprisingly
enjoyable. Based on the short-lived Firefly television
series, Serenity successfully
weaves a Dramatica grand argument story within several substories growing
from its ensemble crew of unlikely heroes. For the sake of this analysis,
I focus on the main story revolving around Serenity’s mysterious
passenger, River (click
here for a brief plot summary).
SPOILER
ALERT: Do not read any further if you have not seen the film
and wish to enjoy the surprises Serenity has to offer.
STORY ANALYSIS:
When I first sat
down to find the storyform for Serenity, I got mixed
up with the film’s interesting back story. I created a storyform
using the Alliance’s desire to “change” its citizens’ behavior
and it’s subsequent media manipulation to cover up the disastrous
results. The resulting storyform was close but didn’t feel right.
I then
decided to forget being clever and go with the obvious—River
has escaped and the Alliance wants her back before the dangerous information
contained within her psychologically damaged mind is revealed. Once
I changed how I looked at the story, a storyform practically popped
to life on its own. In fact, the second storyform is 95% similar to
that of the first with the major difference being that I swapped the
Overall Story and Main v. Impact Story throughlines. Once I did that,
everything clicked.
CHARACTERS:
Though
the Overall Story characters are not quite archetypes, they do fit
them when looking at them broadly. Here’s
my take on archetypes in Serenity:
- Protagonist:
Malcome (Mal) Reynolds, Serenity’s captain. Though
hardly archetypal, he is the principal character leading the charge
to get River’s “message” out (once he understands
what she’s about).
- Antagonist: The Alliance and its primary representative, the Operative.
- Guardian:
Zoe, Serenity’s second in command,
and Shepard Book.
- Contagonist:
Simon Tam, the doctor and River’s
brother.
- Skeptic:
Jayne, Serenity’s muscle.
- Sidekick:
Kaylee, Serenity’s mechanic.
- Reason:
Wash, Serenity’s
pilot.
- Emotion:
River, the Alliance’s psychologically
damaged weapon.
There
are several substories in the film as well. Since I’m
not familiar with the series, I don’t know how many of these
are carryovers from the TV show, but they play only minor diversions
to the main story:
- Mal
/ Inara Relationship
- Kaylee
/ Simon Romantic interest
Dramatica Storyform Settings:
I got
down to a single storyform and decided to go into more depth than
usual for a story analysis. As a result, I have uploaded the .DSF
Dramatica
story file for those using Dramatica or Writer's DreamKit.
It is not complete, but I've got a lot of the storytelling written.
(Note: The DSF file contains the same material as follows.)
Story
Points Output for "Serenity"
MC
Resolve: Steadfast (the ultimate disposition of Malcome Reynolds to Change
or Remain Steadfast as it concerns how Malcome Reynolds ultimately
retains his essential nature):
Mal's
status as an opponent of all the Alliance stands for is
sorely challanged. He fought for the rights of individual's and
continues to do so. When the Operator challenges Mal directly
on this issue, Mal determines he is still willing to die for
his stance. In his substory with Inara, he remains ambiguous
about his feelings toward her: Mal: "So
what are you going to do?" Inara: "I don't know." Mal: "Good
answer."
MC
Growth: Stop (Malcome Reynolds's growth toward an ending or beginning as
it concerns how regarding Malcome Reynolds, the audience is waiting
for something to end):
Mal struggles to outlast the conflicts with the crew and others caused
by River's presence, especially the pursuit by the Operative. On a
more personal level, Mal waits while hoping for Inara to change her
mind about their relationship.
MC
Approach: Do-er (Malcome Reynolds's preference for external or internal problem
solving techniques as it concerns how Malcome Reynolds looks for
a physical solution to his problem):
Mal's crew needs money...he robs a bank. Inara is in trouble...he
goes to rescue her. Mal needs to get past the Alliance armada...he
picks a fight with the Reavers and let's them chase him into battle,
and so on.
MC
Problem-Solving Style: Logical (Malcome Reynolds's tendency toward linear or holistic
problem solving as it concerns how Malcome Reynolds uses inherently
logical (linear) problem solving techniques):
Cause and effect...Mal's crew needs money...he robs a bank. Inara
is in trouble...he goes to rescue her. Mal needs to get past the Alliance
armada...he picks a fight with the Reavers and let's them chase him
into battle, and so on.
Story
Driver: Action (the kind of activity that pushes the overall story
forward as it concerns how in terms of the Overall plot, actions
force decisions):
The
inciting event is the kidnap/escape of River from Alliance control.
The closing event is the broadcast of the Miranda recording. Other
action driven key events include River's reception of the hidden
broadcast message and subsequent rampage, the destruction of
Shepard Book's outpost, etc.
Story
Limit: Optionlock (the constraint of time or options that, by running
out, forces the story to a climax as it concerns how the story climax
occurs because all options have been exhausted):
Serenity has only a limited number of places it can go to ground before
the Alliance will capture and destroy it.
Story
Outcome: Success (a logistic assessment of how things ended up as
it concerns how the original goal is achieved):
River's
message is broadcast to all available outlets. The Alliance's
dirty Miranda secrets are exposed.
Story
Judgment: Good (the story assessment of whether or not Malcome Reynolds
ultimately resolves his personal problem as it concerns how Malcome
Reynolds ultimately succeeds in resolving his personal problems):
Mal's
over his past complications with Inara. He no longer feels his reputation
is tarnished by his connection with the "losers" in
the Alliance war.
THE OVERALL STORY THROUGHLINE:
OS
Throughline: Activity (an activity or endeavor is the
general area in which the Overall Story's problem resides):
A secret human weapon named River has been kidnapped from Alliance
headquarters and takes refuge on Serenity, a raider space ship
OS Concern:
Obtaining (achieving or possessing something is the area
of shared concern in the Overall Story):
The
Alliance will do anything to retrieve or stop River, including
sending out a ruthless assassin willing to destroy entire villages
of NCOÕs to get her back. River wants to get rid of her nightmarish Òvisions.Ó The
captain wants money to fund his crew. The unseen rebels what RiverÕs
secrets revealed. And so on...
OS Issue:
Self Interest (doing or being based on what is best for oneself
is the Overall Story's thematic focus):
The Alliance is looking out for it's own best interests. The captain
and crew of Serenity constantly argue over doing what's best for them
or for others. Simon's willingness to risk the crew's life for the
safety of his sister, River.
OS Counterpoint:
Morality (doing or being based on what is best for others
is the Overall Story's thematic rebuttal):
Getting
the word out about "Miranda" in spite of the Alliance
threat. Using the "calming" chemical to make better people.
River's concern for the others' safety with her aboard the Serenity.
Shepard Book's willingness to harbor the Serenity fugitives.
OS Thematic
Conflict: (the Overall Story's thematic comparison as it
balances Self Interest against Morality):
Should
Mal have pushed the townie off their vehicle into guaranteed
death at the hands of the Reavers (Self Interest) or kept the
man and chucked the stolen money overboard (Morality)? Should
the captain and crew of Serenity get rid of River (Self Interest)
or take her to Miranda and reveal its secrets at any personal
cost (Morality)?
OS Problem:
Control (directed, constrained is the source of the Overall
Story's difficulties):
The
Alliance's efforts to control it's populace killed everyone on
Miranda. Their efforts to control their human assassin makes her
unstable and a threat to all, including the Alliance. The captain's
efforts to control his crew creates greater conflict among them.
OS Solution:
Uncontrolled (directionless, unconstrained is the actual
remedy for the Overall Story's problem(s)):
Freeing
the information found on Miranda will undo the Alliance's hold
and warn the populace about the dangers of the Alliance's efforts
to control human evolution. Unleashing the frenzied Reavers allows
the Serenity to break through an otherwise overwhelming Alliance
armada.
OS Symptom:
Pursuit (the drive to seek after is the principal symptom
of the Overall Story's problem(s)):
The Operatives chase after River results in hundreds of innocent deaths.
OS Response:
Avoidance (stepping around, preventing or escaping from
a problem is the apparent remedy for the principal symptom of the Overall
Story's problem(s)):
Run away, run away--the Serenity tries to hide from the Operative
and the Alliance.
OS Benchmark:
Understanding (appreciating the meaning of something is
the standard by which progress is measured in the Overall Story):
The more the crew of Serenity understands who and what River is and
the nature of the secrets she holds, the closer they get to their ultimate
destination.
OS Catalyst: Approach (one's methodology of doing or being is the kind
of item which serves to push the Overall Story forward):
The
Operative's emotionless and ruthless approach to finding and retrieving
River gets him closer to her faster than he would otherwise. Serenity's
captain and crew approach of meeting conflicts head on ("It's
a trap. Let's go in.") speeds the eventual conflicts with the
Operative and the Alliance.
OS Inhibitor:
Delay (putting off until later is the kind of item which
serves to impede the Overall Story's progress):
The few tmes the Serenity ducks out of sight or the captain puts off
making a decision about River slows down their conflict with the Alliance.
THE MAIN CHARACTER THROUGHLINE:
MC
Throughline: Situation (a situation or environment is
the realm of Malcome Reynolds's personal journey and growth):
Mal
is captain of the Serenity and haunted by the fact that he enlisted
with and fought for the losers in the battle against the Alliance.
ItÕs
not so much a stigma as a dubious badge of honor.
MC Concern:
The Future (what will happen or what will be is the issue
or issues held in greatest importance by Malcome Reynolds):
Mal is deeply concerned with his crew's future well-being, and the
fact that he doesn't seem to have much to look forward to (on a personal
level) since Inara left.
MC Issue:
Delay (putting off until later is Malcome Reynolds's personal
thematic focus, topic, or value standard):
Mal prefers to put off conflicts rather than to address them directly.
Shepard chastises him for fence-sitting.
MC Counterpoint:
Choice (making a decision is the thematic opposite to
the area of Malcome Reynolds's greatest sensitivity):
Mal doesn't understand why others may choose him (as lover or leader),
but is reluctant to fight it. On the other hand, he is quick and willing
to make choices that may be unpopular.
MC Problem:
Support (indirect assistance given to another's efforts is
the source of Malcome Reynolds's drive; the source of Malcome Reynolds's
problems):
Mal gets riled up with bad things happen to those who support him.
MC Symptom:
Pursuit (the drive to seek after is the area or item Malcome
Reynolds believes the problem to be):
Mal got the short end of the stick when he signed up to fight with
the rebels against the Alliance and the Alliance won. Mal believes
chasing after Inara won't solve anything.
MC Response:
Avoidance (stepping around, preventing or escaping from
a problem is the response of Malcome Reynolds to his apparent problems):
Mal steers clear of Inara and other personal entanglements to keep
peace.
MC Benchmark:
The Past (what has already happened is the standard by
which Malcome Reynolds's degree of growth is indicated):
We see Mal's personal development as both Inara and his role as anti-Alliance
fighter come more and more into his every life.
MC Unique
Ability: Openness (willingness to reevaluate is the quality
that makes Malcome Reynolds uniquely qualified to resolve the story's
problem):
Mal's
openness to River's special qualities makes him take her back on
board even though he knows how dangerous she can be. Mal's openness
to River's certainty of the importance of "Matilda" gets
them to find out River's hidden secret. Mal's openness to go against
the odds and think outside the "box" lets them get past the
Alliance armada and lets them broadcast the secret to the populace
at large.
MC Critical
Flaw: Self Interest (doing or being based on what is best
for oneself is the quality that inhibits or undermines Malcome Reynolds's
effectiveness, specifically his Unique Ability):
When Mal acts in his own self interest, he loses credibility as a
capable captain--his judgment is called into question. For example,
when he chooses money over the villager during their bank robbery,
and when he chooses to dump River and her brother off at the outpost
because she's a threat to Serenity's safety.
THE IMPACT CHARACTER THROUGHLINE:
IC
Throughline: Fixed Attitude (a fixed attitude or outlook
is the general area in which The Operative operates):
The
Operative is a single-minded assassin blindly adhering to the AllianceÕs
world view, even though he knows that is no place for him in it.
IC Concern:
Innermost Desires (basic drives and desires is The Operative's
primary objective or purpose):
He
finds faults in others through their "sins" but works
to relieve them of their fears (to the opposite effect) as he kills
them. For example, he kills the technician responsible for River after
she escapes because the technician suffered the sin of "Pride" He
rationalizes the technician's death as a "good death" while
the paralyzed technician slowly falls on the Operative's upturned blade.
IC Issue:
Hope (a desired future that falls within reasonable expectations
is the area of The Operative's greatest impact):
The
Operative hopes to help bring about the Alliance's "perfect" future
even though he knows he is damned and that there is no place for him
in it.
IC Problem:
Control (directed, constrained is the nature of The Operative's
drive):
The
Operative's absolute control of his actions and ideaologies blinds
him to behavior that occurs outside his influence. For example,
his belief that he has absolute control over Inara blinds him to
her planting a bomb in his presence. The Operative's control over
Mal using the "stun" move
is critically ineffective because Mal had that nerve relocated after
receiving a war wound.
IC Solution:
Uncontrolled (directionless, unconstrained is the item,
event, or process needed to truly satisfy The Operative's drive):
The
Operative lets the crew of Serenity go and goes on the lamb himself
once the broadcast of Miranda's secrets have been broadcast.
IC Symptom:
Logic (a rational sense of how things are related is the
area in which The Operative believes the problem can be resolved):
The Operative finds logic to be incompatible and cumbersome to maintaining
his fanatical beliefs. This is one reason he does NOT worry about the
rationale behind the Alliance's plans.
IC Response:
Feeling (an emotional sense of how things are going is The
Operative's point of attack):
The Operative exists in almost a fanatic's calm fueled by an unassailable
feeling of righteousness. This makes him a most effective killing machine.
IC Unique
Ability: Closure (bringing something to an end or to completion
is the quality that makes The Operative uniquely qualified to pressure
Malcome Reynolds to change his nature):
The Operative impacts Mal by killing any known associates of his.
This produces severe doubt in Mal's efforts to help River.
IC Critical
Flaw: Commitment (a decision to stick with something regardless
of the consequences is the quality that inhibits or undermines The
Operative's impact):
The Operative's fanatic willingness to do whatever is necessary to
bring about the Alliance's new world order undermines his effect on
Mal because it there is no room for negotiation.
THE MAIN VS. IMPACT STORY THROUGHLINE:
M/I
Throughline: Manipulation (a manner of thinking or demeanor
is the general area of difficulty between Malcome Reynolds and
The Operative):
Mal and the Operative play a game of psychological cat and mouse as
hunted and hunter. The Operative tries a variety of psychological pressures
(threat, fear, guilt, intimidation) while Mal counters with his own
feints and unexpected reversals (knowingly enters traps, etc.).
M/I Concern:
Changing One's Nature (transforming one's nature is the topic
of contention between Malcome Reynolds and The Operative):
Mal
is quite content to continue being his independent self, but the
Operative thinks all those that can should be "evolved" per
the Alliance's plans--that or erased.
M/I Issue:
Commitment (a decision to stick with something regardless of
the consequences is the Main vs. Impact Story's thematic focus):
The Operative is committed to the Alliance's cause even though he
will never be a part of their new world. Mal is firmly committed to
his crew, even though their support of him is sorely tested.
M/I Problem:
Faith (accepting something as certain without proof is the
underlying cause of the difficulties between Malcome Reynolds and The
Operative):
The
Operative pity's Mal because Mal does not share the fanaticism
of his faith in the Alliance. The Operative's faith energizes Mal
to prove the Operative wrong which Mal ultimately does when he
challenges the Operative's faith by forcing the Operative to
watch the Miranda broadcast.
M/I Solution:
Disbelief (the belief that something is untrue is the specific
element that can resolve the difficulties between Malcome Reynolds
and The Operative):
The Operative's eventual disbelief in the Alliance brings the former
foes into their own tentative alliance.
M/I Symptom:
Pursuit (the drive to seek after is the area in which Malcome
Reynolds and The Operative's attention is concentrated):
Though the Operative's directive is to pursue and procure River, his
growing hunter/hunted relationship with Mal makes it more personal.
M/I Response:
Avoidance (stepping around, preventing or escaping from
a problem is the nature of growth in the relationship between Malcome
Reynolds and The Operative):
Mal does his best to keep away from contact with the Operative.
M/I Benchmark:
Developing a Plan (visualizing how an existing idea might
be implemented is the standard by which growth between Malcome Reynolds
and The Operative is measured):
We can see the tightening of Mal and the Operative's relationship
as hunted and hunter as the cat and mouse game plans become clearer.
While Mal is completely unaware of his hunted status at the beginning,
he is nearly completely aware by the time he tries to warn his friends
to leave before they're attacked-too late.
CENTRAL PLOT POINTS:
Story
Goal: Obtaining (achieving or possessing something is
the central "objective" of
the Overall Story):
River
(and the knowledge she holds) is clearly the object of desire by
the Alliance. The foes of the Alliance (the Ògood guysÓ)
want her secrets exposed. The Story Goal is to make known the secret
hidden within River.
Story Consequence:
Changing One's Nature (transforming one's nature is the
result of failing to achieve the goal):
The
lesson of Miranda will not be learned and a likely repeat of
the Alliance's efforts to "evolve" mankind may result
in extinction of most of the human race.
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