Movie Analysis:
"Doom"
Analysis by Chris
Huntley
Doom is
a film based on the ultra-violent, ultra-popular first person shooter
video game of the same name. As one film critic opined, “Doom is
less a movie based on a video game than a video game made into a
movie.” I see it as an opportunity missed. Even so, Doom illustrates
some serious pitfalls in adapting video game experiences into grand
argument stories for film. Perhaps others can learn from Doom's
mistakes.
SPOILERS AHEAD
I didn't
even try to find a storyform in Doom. There’s
not enough there. However, we can learn a lot by what was done wrong.
ERROR #1: Confusing the Protagonist with the Main Character
Sarge
(played by The Rock) is clearly established as the protagonist
practically from frame one. Sarge is figuratively (and perhaps
literally) a Protagonist on steroids. He is such a strong character
who—with
the absence of an alternate—appears to be the Main Character
for the first quarter of the movie. Unfortunately, he’s not
the MC and it takes a while to figure out who the Main Character
is.
SOLUTION:
The way to prevent this from happening is to identify your Main
Character early on in the story, especially if you’re emphasizing
the Overall Story throughline above all others.
ERROR #2: Barely identifiable Main Character
It’s hard to get involved in a story if it doesn’t have
a Main Character—the character through whose eyes the audience
experiences the story. Though we’re introduced to “Grimm” (his
OS character name) early on with hints at a backstory, it’s quite
a while before we get to know who John Grimm is and that he’s
supposed to be the Main Character. We’re almost half way into
the film before we get a concrete idea of what John’s personal
issues are.
SOLUTION:
It’s important to quickly identify and clearly establish
your Main Character in stories where the emphasis is on something other
than character. Even though Doom has far more interest in plot, storytelling,
and Storyweaving than it does in Character, it would be better overall
if John—and his personal issues—were made clear from
the start.
ERROR #3: Ineffective Impact Character
Once we’re aware that John Grimm is the Main Character it becomes
apparent that his sister, Samantha Grimm, is supposed to be his Impact
Character. We determine this as much through the process of elimination
than through any real impact on Samantha’s part.
SOLUTION:
Giving the Impact Character a strong, alternative perspective
strengthens your Main Character too. Though Samantha is a character
with strong convictions, they do not serve to challenge the Main
Character’s
personal beliefs. Properly pairing the MC and IC is important to
a sound story structure.
ERROR #4: Weak Relationship (M/I) Throughline
A side
effect of a minimal Main Character and Impact
Character is the weakness or absence
of the relationship throughline in the story. While the Overall
Story provides the logical view of dealing with the problems, the
relationship (M/I) throughline provides the passionate view of
struggling with the problems. John and Samantha have a strained
familial relationship but Doom hardly scratches below the surface.
SOLUTION: Use it or lose it.
By the
end of Doom, John has been “changed” by
his sister, though not through any change in his character Resolve.
He ends at peace with himself (Story Judgment of Good) but
he hasn’t
earned it. It’s a cheat, but at that point it doesn’t
really matter because it’s less “The End” than “Game
Over.”
POSTSCRIPT:
I find it interesting that the John and Samantha characters are listed
first in the IMDB cast of characters. To me this implies that the
filmmakers knew the importance of these two characters. It's ironic
that they weren't developed sufficiently to match their expectations.
— CH
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