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Movie Review:
Aliens
Review by Katharine
E. Monahan Huntley
Aliens is
the second installment in what is, at this time, a four part "Slimy
monster from Outerspace" (Videohound, 1998, p. 49) story. Written
and directed by James Cameron, it is an award winning spectacle with
a fairly solid underlying story structure. The objective and main character
throughlines are advanced; less attention is given to the throughlines
for the subjective story and obstacle character. As in Star Wars, characters
are simple--emphasis is placed on the special effects. Unlike the archetypal
characters in the galaxy far, far away, however, the action and decision
motivation elements are sometimes switched or shared--which at times
feels strange. Ripley contains the protagonist decision element of consider,
and the antagonist action element of avoid/prevent. The Company shares
the protagonist action element of pursue with the aliens; the aliens
alone best represent the antagonist element of reconsider.
Ripley is the main
character who has inadvertently been discovered drifting through
the core systems in a state of hypersleep (57 years). Her deposition
of what had happened in Alien--destroying a pricey starfighter, etc.--to
the administrative powers that be is not well received, nor, in respect
to the alien itself, believed. Outraged, Ripley exclaims she doesn't
understand the suits' resistance to her story--the first indication
of the story goal--understanding the aliens and the implications
thereof. Her attempt to get them to conceptualize (consequence)
what will happen if her warning (unique ability of prediction)
about the aliens is ignored is met with cold stares: "If one of
those things gets down here, then that will be all. Then all this, this
bullshit, that you think is so important, you can just kiss all
that goodbye." What Ripley is unaware of is the Company's hidden
agenda (objective story inhibitor of circumstances) to profit
(objective story problem of desire) from the aliens. She
is divested of her commercial flight officer status for an indeterminate
amount of time, a situation (main character domain of universe)
she finds untenable (main character focus of inequity).
An opportunity for
reinstatement as an officer (main character direction of equity)
is presented when contact from LB426 is lost (story driver--action)
and she is enlisted as an advisor as part of the investigation/rescue
mission (objective story domain of physics). Burke astutely identifies
Ripley's problem of desire: "I think personally for you
it would be the best thing in the world to get out there and face this
thing, get back on the horse . . ." Ripley's nightmares and Burke's
reassurances that the effort will be for alien extermination--not exploitation--convinces
her to go.
In recounting what
she knows to the soldiers, Ripley reveals her concern of the
past: "Just one of those things managed to wipe out my entire
crew in less than 24 hours. And if the colonists have found that ship,
then there's no telling how many of them have been exposed. Do you understand?"
They don't appreciate Ripley's past experience, and again the problem
of desire is illustrated in the mucho macho Marines who, clueless to
the aliens' power and desiring the combat they are conditioned for,
disdain the mission, making such derisive comments as: "Is this
going to be a stand-up fight or another bug hunt?" "How do
I get out of this chicken shit outfit?"
Baby aliens under
glass are discovered, as well as Newt, a seven-year-old little girl
in hiding. Newt's concern is memory--she is traumatized
by the memories of her dead family and suspicious (obstacle
character thematic issue) of the soldiers who demand her
recollections. Newt's domain is mind. She represents the
fixed attitude that it's dangerous to forget the aliens. She has stayed
alive (obstacle character unique ability of evidence), using
her knowledge (obstacle character direction) of the tunnel
system, and her instinct for survival--a thematic issue
shared by the objective characters, including the aliens.
Apart from the unrelenting
intensity of the objective story, the subjective story relationship
between Ripley and Newt develops--accelerated by the situation
they are in (subjective story catalyst). The Aliens director's
cut provides information, edited out of the 1986 release version, vital
to this throughline. Ripley had had a daughter, who died of old age
while Ripley played sleeping beauty. Ripley feels she had abandoned
the eleven-year-old, motivating her to make certain this will not happen
to Newt.
The objective
story thematic conflict of instinct vs. conditioning
is explored in the soldiers' interactions with their inexperienced lieutenant,
for example, when the lieutenant joins them in their sweep of the colonists'
station the soldiers sarcastically comment: "He's coming in. I
feel safer already . . . jerkoff." The team investigates
further as Ripley, Burke, and the lieutenant observe. Ripley points
out to the lieutenant what will happen if the soldiers fire their weapons--thermonuclear
explosion (male mental sex--causes and effect). Without offering
an explanation to his troops, the lieutenant orders the rifles slung.
When the inevitable happens--aliens attack and weapons fire away--the
lieutenant proves to be ineffectual and Ripley immediately takes action
(approach of do-er).
Newt's confused
perception (obstacle character problem) of what is happening
can be attributed, for the most part, to her age and ordeal. The subjective
story thematic conflict of state of being vs. sense of self
is illustrated when Ripley attempts to make sense of the changing
events (subjective story problem) for Newt. The subjective
story concern is exemplified by how Newt and Ripley conceptualize
turning their nightmares into dreams.
Many overlong action
alien packed scenes later, Ripley makes her change. She has no
other option for resolving her angst but to strap on a loader
and kick alien ass--she is finally able (main character solution)
to vanquish (stop) the nightmares. An outcome of success
is implied--aside from Ripley--Newt, the android, and Hicks can relay
their adventure, compelling others to understand the alien threat. As
they prepare to leave, Newt asks Ripley, "Are we going to sleep
all the way home . . . can I dream?" (subjective story solution
of inertia), to which our heroine replies: "I think we both
can" (story judgment good). [See
Alien Storyform for the Dramatica story engine settings.]
Copyright
© 1994-2009 Write Brothers, Inc. All Rights Reserved.
Based on theories
and materials developed by Melanie Anne Phillips and Chris Huntley
Dramatica is a registered trademark of Screenplay Systems Incorporated. Patent
#5,734,916; #6,105,046
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