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STORYTELLING TIPS
Breathing
Life Into Your Appreciations
By Mark Haslett
Your first look at
a Storyform can be baffling. "This is my story?" you ask yourself,
holding your Story Engine Settings report close to your face. "What
have I done!?" Obviously, there is a long distance between having
completed a Storyform and having written a story. Even when you know that
each dramatic appreciation in the Story Engine is set the way you want,
it can still be hard to imagine the steps needed to bring those appreciations
to life. In this article, I would like to suggest some ways for getting
to know your Storyform.
A Storyform is a listing
of the dramatic appreciations that work together to create the emotional
and rational arguments of a story. The appreciations are specific sites
of meaning in a story that calibrate and guide the direction of a story's
emotional and rational arguments. One can look at a Storyform as the skeleton
or the dehydrated arguments at work inside of any particular story. They
are what you would see if you could look underneath all the storytelling
and gloss.
Perhaps the first
thing you notice about Dramatica appreciations as they appear in the reports
is that they have no specific context. Creating the context in which you
will present them is the work of writing a story. It is from the combination
of appreciation and context that audiences receive meaning in stories,
and until you can imagine the appreciations of your Dramatica Storyform
in a particular light, you won't really know if you have the right Storyform.
Even a strong vision
of one of the four story throughlines may not be enough to give you concrete
ideas of how to illustrate appreciations from the other sides. "What
is a Subjective Story Stipulation of Conceptualizing? How do I write from
that?" These are reasonable questions and they have to be answered
before Dramatica really becomes of use to the writer who asks them. Fortunately,
these questions actually lead somewhere good.
A technique for getting
hold of your story's appreciations and playing with them in your hands,
so to speak, is to write "Context examples" for each of them.
Set aside the goal of illustrating your particular story and write any
example that comes to mind. Go wherever your mind takes you, as long as
your examples illustrate the appreciation. This way you can get inside
an appreciation, look around, and hopefully find sparks that will connect
your appreciations to the story you want to write.
To write Context examples,
you need two things. First you need to know what the appreciation in general
means, i.e. what is a Subjective Story Stipulation? or a Main Character
Unique Ability? There are descriptions of all of the appreciations in
the Dramatica support materials such as the Dramatica Dictionary and the
Topic, Background, and Definition buttons in the Dramatica Query System
of the program itself. A little reading on each appreciation will answer
a lot of questions. It is important to see what "part" of the
story each appreciation is meant to capture and to hold fast to that perspective.
Caution: Do not blend any of the perspectives -- like those of the Main
Character and the Objective Story, for example. All four throughlines
must be kept independent when one is identifying or illustrating the appreciations
which make them up.
But grasping that
is only half of what you need in order to write context examples. You
also need to know precisely what Dramatica means by the term that describes
how a particular appreciation will appear in your story. For example,
what does "Being" mean in Dramatica? The terms are used quite
specifically, with definite boundaries to their meanings. When "Morality"
appears as a term in your Storyform, it is intended to mean specifically
the concept of doing for others without concern for yourself. Connotations
and other baggage which a term might be carrying from its usage in regular
conversation should be banished from your mind while looking at your Storyform.
People are almost never as precise with their language as Dramatica has
to be. Knowing what a term does and does not mean is fundamental to seeing
how an appreciation can be properly illustrated.
Armed and ready then,
with your Story Engine Settings report, your Dramatica books, and having
set aside any notes from the actual story you are writing, you may begin
jotting down contexts. Each one should represent a way in which these
dramatic meanings could conceivably be presented. When beginning, it will
be easiest to write illustrations for the contexts that make the most
sense to you. That way the ideas will start flowing and you will feel
progress right off the bat. There are pre-written context examples available
in the Dramatica Query System for virtually every appreciation. These
will help demonstrate the limits of what is and what isn't a context example.
Looking at these might prepare you to write examples for the appreciations
which you find to be the most obscure.
Toward this same purpose,
we have written other Context examples below to help you gather all the
right strings in your hands when you do it yourself. The more examples
you come up with for each appreciation, the more prepared you will be
when you return to writing your story. In a way, your story will seem
to restrict you at that point because of the choices that you have made
about how to encode your storyform. In writing the appreciations into
your story, you will have to string them together so they describe and
develop your story's throughlines. Becoming familiar with your appreciations
will help you develop control and nuance in the way you weave them together
into the tapestry that will be your story.
This exercise should
feel a bit like taking a doll and bending its limbs around to see how
much it can do. Can its elbows move? Can you spin the arms all the way
around or only part way? Appreciations have their limits, that is what
gives them the potential for meaning. Context examples have to describe
those limits, capturing the essence of both the appreciation and the term
that describes its nature.
Examples:
There are four perspectives
in every story, each with its own throughline of appreciations in Dramatica.
These are the Objective Story, the Subjective Story, the Main Character
and the Obstacle Character. The appreciations of a Storyform are strung
along these four throughlines and end up fully exploring all four perspectives.
The structural terms,
which become matched to these appreciations by choices which you make
in Dramatica, can be seen in four levels of resolution. There are four
terms on the Class level, 16 terms on the Type level, 64 terms on the
Variation level, and 64 terms on the Element level. So you can see that
a large number of potential appreciations exists. But appreciations all
have structural coordinates relating their particular level, structurally,
and their specific throughline, dynamically.
In the following examples,
all four throughlines and all four structural levels will be represented.
(Look at the structural charts in the back of the Theory book to see a
full representation of all the terms and their relationships.) Again,
more examples are available in the Dramatica program itself by using the
"Context" button in the Dramatica Query System.
Objective Story
Domain: Mind as the Objective Story Domain- All of the Objective Characters
are concerned with a fixed aspect of the mind. For example, a city of
people committed to not complying with a law voted in by the rest of the
country; a corps of engineers determined to build their bridge over a
stubborn shepherd's watering hole; a U.S. President's conviction to continue
campaigning, even though an assassin is gunning for him, throws the secret
service into a panic; a crooked cop's complete focus on killing anyone
who can finger him puts in danger a community of Amish people who are
committed to nonviolent protection of a witness; etc.
Subjective Story
Stipulation: Conceiving as the Subjective Story Stipulation-The invention
of ideas that indicate the degree of progress in the Subjective Story.
For example, a prisoner of war and his guard coming up with ideas together
of how to spend their time in the prison; a father's Conceiving of ideas
for comic-book stories to give his daughter who started drawing comics
against his will; a pair of lovers Conceiving of different ways they will
spend their retirement; etc.
Main Character
Unique Ability: Reappraisal as the Main Character Unique Ability-
Reappraisal is the quality that makes the Main character uniquely able
to counter the effects caused by the story's problem. For example, a scientist's
Reappraisals of the conditions surrounding a dangerous experiment allow
him to constantly adjust his own work so the whole thing doesn't blow
up in his face; a comedienne's Reappraisal of world events allows her
to keep her improvisation timely and effective as her massive success
threatens to make her irrelevant; an airplane mechanic's Reappraisal of
the remains from a plane crash allows him to motivate the crash survivors
to rebuild the plane and fly to safety; a boxer's Reappraisal of his opponents
at the beginning of each round allows him to approach them with the attack
most appropriate for the moment and win all of his fights; etc.
Obstacle Character
Focus: Control as the Obstacle Character Focus- The Obstacle Character's
attention is focused on Control. For example, a samurai warrior focuses
on what he feels is the excessive control a religious leader has over
her followers; a movie director focuses on the lack of control he has
over his lead actor's performance; a detective focuses on a mother's control
over her son who, if he were allowed to come forward, could help him convict
a criminal; a squadron leader focuses on the Control his best pilot has
over the morale of the squadron; etc.
Each of these examples
contains the meanings of the appreciation they illustrate. They still
do not constitute a story, but they certainly point the direction which
the story will take. After writing a number of these, you will get a feeling
for the size of an appreciation and for what it will take to weave them
together in a storyform.
Eventually, you will
have to return to writing your own story. Once you feel you have the idea
behind each appreciation in your Storyform, it becomes time to write illustrations
of them that fit with the specifics of your story. How is "Reappraisal"
your Main Character's Unique Ability? How and when will
it appear in your story? These illustrations for your story
(which can be written in the Storytelling windows of Dramatica) will provide
the proverbial 3x5 cards and notes-on-the-back-of-paper-napkins that authors
often call upon to push them through from scene to scene. This kind of
preparation will make your Storyform truly your own. When it is familiar
and well-explored, your Storyform will become a valuable map for your
story, giving you directions on how to "get-there-from-here"
without saying how fast you have to drive or what kind of transportation
you have to take.
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