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Dramatica
Users Group (DUG)
Minutes 4/8/98
The DUG meeting began
promptly at 7:00 p.m. Chris Huntley, the meeting's moderator, made the
following announcements:
- The FREE 9 week
Dramatica course had just begun (Mondays, 7-10 p.m.). The instructor,
Katy Monahan Huntley, was introduced.
- An AFI affiliated
Dramatica course was tentatively announced pending confirmations and
clarifications from AFI. Firm dates and times to be announced later
(though the tentative dates were June 18 through August 13, Thursdays,
7:00 p.m. to 10:00 p.m.).
- The Dramatica Mail
List was highly recommended as a source for Dramatica discussion and
information.
- Reactions to Dramatica
3 were solicited. Positive reactions were returned.
About 7:15 p.m., the
DUG began its analysis of the film, "Il Postino" (The
Postman) [See
related article Il Postino for a detailed story analysis].
The Main Character was easily identified as Mario, the postman. After
a short discussion, it was determined that the poet, Pablo Neruda, was
the Obstacle Character. The Subjective Story throughline was identified
as Mario and Pablo's relationship as it related to poetry. This was later
refined to the teacher/student relationship of the poet master and his
novice "apprentice." The Objective Story throughline in "Il
Postino" seemed to be much more illusive. Many suggestions were made,
most of them very abstract. Only after much discussion (and much later
into the evening) was the description of clashing ideologies accepted.
CHARACTER DYNAMICS
It was determined
that Mario is a Change character. This choice was the subject of
some debate. Some argued that he had to be a Change character because
Pablo doesn't change, therefore Pablo is Steadfast and Mario must then
be a Change character. Chris pointed out the dangers of assuming the MC
is a change character just because the OC is a steadfast character. One
must look for examples that illustrate the MC's change. It was decided
that the MC changed in the following manner: in the beginning, Mario used
other people's (most particularly Pablo's) words and ideas to express
himself through poetry. By the end of the story, Mario chooses to create
his own poetry , thus freeing himself and the muse within him.
Almost without question,
it was determined that Mario is a Start character.
Mario is a Do-er,
but almost in a "passive" manner. This passive do-er was an
interesting mix that seemed fairly different and refreshing (though annoying,
at times).
Much discussion was
made regarding Mario's Mental Sex. His almost passive mannerisms led some
to believe he is a Female mental sex. Chris warned that passivity and
aggression are not indicators of Mental Sex. Examples of Mario's problem
solving techniques support his use of Male mental sex. Mario is
linear in his problem solving, looking to cause and effect to make sense
of his world--baffled when his predicted effects (such as the "impersonal"
autograph in his copy of Pablo's book) do not correlate with his anticipated
causes (his personal request to Pablo for a personal inscription).
STORY DYNAMICS
The Story Driver of
Action v. Decision was heavily discussed (no easy answer here). Only after
identifying the key story events was it agreed that Decisions seemed
to drive actions: the Italian government's decision to ignore the Chilean
edicts regarding Pablo Neruda; Mario's father's decision that it was time
for Mario to find a non-fishing job; Mario's decision to ask Pablo for
aid in wooing and winning Beatrice; the people's decision to vote for
the obviously corrupt democrat; etc.
The Story Limit almost
defaulted to Optionlock due to the lack of any obvious Timelock.
Chris argued, however, that the optionlock was loosely or poorly (you're
choice) illustrated which gave the sense of a false, early ending shortly
after the marriage.
The Story Judgment
was easily identified as Good. In spite of the fact that Mario
dies, he is clearly a happy, fulfilled man as he is about to read his
poem (dedicated to Pablo) in front of his Communist brethren.
The Story Outcome
was tough to determine because the story Goal was very abstract. Once
we clarified that the goal related to a clash of ideologies (ways in which
people think, not necessarily what they think), it seemed to fall cleanly
into the Failure category. By the end of the story, no ideologies
or groups espousing them seemed to solve anybody's problems.
THEMATIC CHOICES
From the outset, there
were a few people who strongly favored the Objective Story Domain of Psychology.
Other choices were mentioned with far less assurance and even less support.
After a bit of "what iffing," Psychology was accepted as the
OS Domain, Physics as the Subjective Story Domain, Universe as the MC
Domain, and Mind as the OC Domain.
The remainder of the
evening was spent trying to identify the story Concerns (which went around
and around and finally was pinned down by the OS Concern of Conceiving),
story Issues, and the story Problem. By the time the group got to the
OS Problem, many felt we were spinning our wheels. The story seemed to
incorporate so many of the choices that it was difficult to pick one.
Chris suggested an OS Problem of Acceptance (based on a storyform
he and Katy had concocted prior to the DUG meeting), with an OS Solution
of Non-acceptance. After a few examples, this sounded good to most everyone
(plus it was getting late). One note that Chris made was about the OS
Solution. Since the story was an Outcome Failure story, the OS Solution
is never appropriately put into effect. Therefore, rather than not accepting
hollow pledges from corrupt politicians and vague promises of political
equality by government entities, the populace of the small, Italian island
continue to accept the unacceptable (no water, no political fairness,
no ability to effect real and positive change). [See
Il Postino Storyform for the Dramatica story engine settings.]
Next month's film,
"Arsenic and Old Lace."
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