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Dramatica Mail (D-Mail) Index

From time to time we get interesting emails that are too specific to go into the Frequently Asked Questions (FAQs) section, and too frequent to be used as the monthly Dramatica Tips. This is where they'll end. Of course a question is more helpful with an answer, so were putting the answers here too.

If you'd like to ask a question, please send it to dramatica@screenplay.com. It may not end up here, but it's sure to be answered.

NOTE: All character names and story titles have been changed to protect the aurhors' original works.



Question:

I have a couple of questions for you: Why isn't this cheating to use software like this? How can you safeguard against producing homogenous stuff. In other words, if everyone uses this, won't all stories come out similar? How can writers innovate and still benefit from this?

Answer:

1. Why isn't this cheating to use software like this?

By "cheating" I assume you mean giving a writer the means to produce a finished work without having to create it entirely herself.

Movie Magic Screenwriter is a script formatting word processor. In other words, it helps a writer to type her manuscript in industry-standard formats. StoryView is a visual outliner. It lets a writer structure and organize her manuscript by laying out the text along a time line. Movie Magic Screenwriter and StoryView are clearly tools in the same sense that typewriters and index cards are writer's tools. These pieces of software automate much of the drudgery of their physical counterparts, but are nevertheless writing tools. They are no more cheating for writers than buying paper and pencil at the local office supply store instead of making them from scratch.

I suspect that this question is more directed toward Dramatica Pro than our other two products since it lacks such obvious physical counterparts as typewriters and index cards. Dramatica Pro helps writers develop their story ideas. On the one hand it acts as a mentor or writing coach by asking the writer probing questions about the story. It also makes suggestions to support choices a writer has made in the development of her characters, plot, and theme. Since Dramatica is completely content independent, it doesn't suggest anything that might end up in the finished work. It merely suggests the areas a writer might consider while developing her story. The one misconception about Dramatica Pro is that it will write or interpret a story. It doesn't. Dramatica helps the WRITER to write and interpret her story by asking her the questions that need to be answered. The writer does all the answering.

By these standards, I believe that the use of these writers tools don't fall into even the loosest definition of "cheating."

2. How can you safeguard against producing homogenous stuff. In other words, if everyone uses this, won't all stories come out similar?

Good question. The simple answer is that you can't, any more than you can safeguard against producing homogenous stuff WITHOUT it. There are countless books and films made without the use of these tools that prove the point.

Any tool effects its user and the product of its use. Oil painters tend to paint in certain styles because of the qualities of the paint, brushes, thinners, canvasses, etc. Wood workers are impacted by the tools and materials they use. Every artist is affected by the tools and materials they use. The question is how strong is the influence, and is the work better or worse for its use overall? Since Screenwriter and StoryView haven't any impact on the content of a story, I'll address this question as it concerns Dramatica.

Dramatica presents one of many standards by which a writer may examine, evaluate, and interpret a story. It is not, nor should it ever be considered to be, the ONLY way. Dramatica has its strengths and weaknesses as a writers tool, but the greatest weakness of any tool is to be thought of as the only tool. Just because I have a hammer doesn't mean everything is a nail to be pounded on. Similarly, just because Dramatica is a story creation and analysis tool doesn't mean that it's appropriate for developing every story.

The only safeguard against producing homogenous stuff is to make sure that a writer's world is filled with a variety of experiences, interests, and means of expression. These software tools should be a part of that variety.

3. How can writers innovate and still benefit from this?

It's best to know the rules before you start breaking them. Innovation generally comes from breaking the rules. Dramatica is designed to show a writer the rules in such a way that it makes it easier to know how and where to break the rules. Even Movie Magic Screenwriter lets a writer "cheat" the page formatting.

But let's be realistic here. A writer doesn't NEED these software tools, or even a computer. She doesn't even need paper and pencil. All she needs is an audience. It's the writer's audience that wants what a lot of what these tools provide. They want better developed, better structured, better written stories. Inasmuch as books, classes, and life experience are part of the building blocks in a writer's arsenal, writing software is another resource available to the writer in her quest for creation and innovation. (top)


Question:

I have an idea for a story and have no guidence how can your program help me put it into book form?

Answer:

There are many ways in which Dramatica can provide guidance in developing a novel.

  1. Lead you through the process of developing your characters, plot, and theme.
  2. Provide you with tools to develop a story treatment or step outline.
  3. Provide examples of other novels and/or plays and screenplays.
  4. Suggest areas to develop in your story that you may not have considered but may wish to expand.

...and much more.

There are two specific tools in Dramatica that specialize on guiding a writer through the story development process.

The StoryGuide is a step-by-step guide that interactively leads you through the development of a (your) story. It does this through the Socratic method of asking you questions and you providing the answers. This process is much more than a "fill-in-the-blank" exercise. Dramatica actually responds and makes suggestions based on your own responses.

The Novel Template is the other tool supplied with Dramatica and works in conjuction with the StoryGuide. The novel template comes with a preset set of chapter suggestions, complete with instructions on what types of story material might work best in each chapter. Though no novel is identical to another, the novel template shows you the storytelling conventions of the novel form. You are, of course, free to follow, modify, or ignore as much of the template as you wish. At the very least, the novel template provides a beginning point in your effort to create a story treatment or step outline (the last major step before writing the finished piece). Dramatica also comes with a screenplay template and a short story template.

If you haven't already done so, you may want to check out the Dramatica website at http://www.dramatica.com/ There are hundreds of pages of free material, including story analyses, software reviews, and even an online version of the 300+ page Dramatica theory book. (top)


Question:

My question is: in using Dramatica to frame my story outline should I make use of my private knowledge to treat Fred as the antagonist? More generally, is there, in your view a dramatic price to pay by concealing or confusing for a time the Dramatica-assigned roles when constructing the story?

Answer:

When dealing with issues related to the storyform, such as OS character functions, you should always assign character elements based on what is REALLY going on, not what appears to be going on. Therefore, Sam would be your "antagonist," not Fred.

I suspect what you really want to do is to stay away from archetypal characters and create complex characters. That way Fred can be Help or Conscience, or Protection, or whatever is essential to keeping Robert from harm. However, you can combine that with something like "Speculation" or Desire or Chaos or Pursuit or something that you can have others interpret as hostile. This will draw attention from Fred's more benign story functions and make him appear menacing.

The inverse can be done for Sam. Qualities such as Support or Feeling or Order can mask other qualities such as Ending or Prevent or Uncontrolled.

Now, is there a "dramatic price to pay for concealing or confusing for a time the Dramatica-assigned roles while constructing the story?" Absolutely not. It's an essential ingredient to create a proper thriller. That is the difference between plot (what really is going on in the story) and storyweaving (how the elements of the story are presented to the audience). Misdirection is a key element of storyweaving thrillers and tales of suspense. You might want to read the following section on Storyweaving found in the online version of the Dramatica theory book:

http://www.dramatica.com/theory/theory_book/dtb_ch_35.html

This section has several suggestions for storyweaving techniques you can use to hide the "plot" from the audience. (top)


Question:

I seem to be very confused on what and Impact character's role is. Is this person an Antagonist or something different. Do you have examples of Impact characters in movies?

Answer:

One way in which Dramatica describes a story is to see it comprised of four throughlines: The Overall Story Throughline, the Main Character throughline, the Impact Character throughline, and the Main vs. Impact Througline. Each of these throughlines have elements of character, plot, theme, and genre.

Since these four throughlines are generally woven together tightly into the finished work, the duties of the characters from the four throughlines are frequently combined into single "players." Players allow an author to combine characters from different throughlines into one entity, such as a person, place, or thing. Therefore, it's important to note this distinction when you ask the question, "Is the [impact character] an Antagonist or something different?"

The characters that populate the Overall Story throughline are called the Overall Story characters (or overall characters for short). They are generally identified by their function in the overall story throughline, most often in terms of their impact on the effort to achieve the story goal. This is the realm of the protagonist, the antaonist, other archetypal characters, and complex characters.

The Impact character represents an alternative world view to that of the Main Character. Because of this difference, this character has the most impact on the Main Character with regards to the MC's personal issues. Therefore, the IC tends to be someone who can get close to the MC. If the MC is also the protagonist and the IC is the antagonist, their roles in the Overall Story make it difficult for an author to design personal interactions that aren't overshadowed by the the protagonist/antagonist relationship. That is why the player that is the IC is usually NOT also the antagonist.

The Impact character can be any of the overall story characters such as the guardian, antagonist, sidekick--even the protagonist. The Hollywood tradition is to make the Impact character someone other than the antagonist, typically the guardian character (such as Obi-Wan Kenobi in the original Star Wars).

Some Examples:

Star Wars: Main Character: Luke Skywalker
Impact Character: Obi Wan Kenobi
Antagonist: The Empire (including the Gran Mof Tarkin)

To Kill A Mockingbird: Main Character: Scout
Impact Character: Boo Radley
Antagonist: Bob Ewell

The Fugitive: Main Character: Dr. Richard Kimble
Impact Character: Agent Sam Gerard
Antagonist: Chicago Police

Gone Wtih The Wind: Main Character: Scarlett O'Hara
Impact Character: Rhett Butler
Antagonist: Various (Yankees, carpetbaggers, etc.)

You can see 60+ more examples at the following url on the Dramatica site: http://www.dramatica.com/story/analyses/index.html

(top)

[The following Q & A was posted on the Dramatica Mail Listserv]

Question:

In Robert McKee's book "Story", he talks about the heart of a story being a "value" that either starts the story negatively charged and ends positively, or vice versa. Eg. The Fugitive: starts with Injustice and after many zig-zags back and forth, ends with Justice. This provides the "spine" of the story. (Sounds like the story Issue in Dramatica, doesn't it?)

McKee also discusses the story's "Controlling Idea", which is a statement describing how and why life changes from one specific condition of existence at the beginning to another at the end. In other words, it says something about how to deal with an inequity.

These sound a lot like what I would imagine a Grand Argument to be. Eg. The Fugitive: "When you are smart, innocent, and wrongly accused, hard core determination will allow you to clear your name." That argument is "proved" by the story, is it not?

Except I don't know if that's a Grand Argument, because I've never heard one stated! Nowhere in the theory book or software is there an example quoted of a grand argument. To tell me the storyform itself is the Grand Argument is no more helpful than telling me the dang film or novel is the Grand Argument (which of course it is!).

So to put my question another way: if I were to look at a storyform, how would I determine the Controlling Idea of my story?

Answer:

In a Grand Argument Story (GAS), the entire story is the argument -- an argument presented by the author to the audience. You won't find a single part of story that "is" the GAS. It's the whole enchilada.

There is an aspect of the GAS that might be contributing to this confusion. A GAS has a characteristic similar to that of a hologram. If you cut off a piece of a hologram, you can see a simplified version of the entire hologram in the piece -- you see the entire image but is at a lower resolution. In a GAS, looking at a quad (such as the domains) has the feeling or meaning of the overall story, but the feeling or meaning is less specific/more generalized than the entire story. So, what you feel in each part of the storyform is a sense of the whole.

I think the problem we're running into with this "vagueness" quotient grows from our experience with descriptions of story (e.g. McKee) and Dramatica's take on them. McKee's "value" is, in my opinion, extremely vague. Why? Because it is far too simplistic to describe what is going on in a story. It's an umbrella whose shade has no definition and whose shadow has no edges. I could go on and on why I think your McKee example (i.e. the negatively or positively charged "value") is an ineffective guide to developing your story, but that's not subject here. The subject is the story inequity and GAS.

I think another reason there is a problem here is because there are a LOT of ways to approach a story. Lots of places to start. Lots of frames of reference. Etc. And we, as authors, often find ourselves approaching different stories in different ways and for different reasons.

A third reason this is difficult is that Dramatica presents the idea that there are NO absolutes. There is no "right" storyform or "wrong" storyform, only appropriate or inappropriate. It strongly enforces the idea that meaning is contextual -- that in a story there is no capital "T" truth, only multiple, contextual, lowercase "t" truths. More than anything, I believe it is these MULTIPLE versions of "truth" represented by the four throughlines that confuses writers the most.

This leaves the how-to advice you're is looking for. Hmmm. I think the best how-to advice I can give on this subject is to help you (authors) to figure out where YOU'RE coming from in order to determine where to begin with your story.

Complete the following for your story:

1. Prioritize the four throughlines in order of most to least importance to YOU as the author of the story. For example, which are you most interested in exploring? Least interested? Which do you think of first when mulling over the story idea? Last or not at all? In a pitch, which throughlines are you most likely to describe? Which are you least likely?

_____ Impact Character throughline -- The "other" point of view

_____ Main Character throughline -- The personal issues

_____ MC vs. IC throughline -- The relationship

_____ Overall Story throughline -- The "big picture"

 

2. Prioritize the following elements of story based on your personal interests as an author in your story.

_____ Character -- the players that populate the story

_____ Genre -- the overall "feel" of the story

_____ Plot -- the order and importance of events

_____ Theme -- topical commentaries

 

3. Prioritize the following aspects of the story creation process based on your interest in them as they relate to your story.

_____ Storyforming -- Your story's underlying message or meaning you wish to share with the audience

_____ Storytelling -- The descriptions you use to illustrate the story for the audience

_____ Storyweaving -- The manner in which you relate the story to the audience

_____ Story Reception -- The interaction between your story and your audience

 

4. Prioritize the following based on what excites or interests you most about your story.

_____ Something Grand/General

_____ Something Small/Specific

_____ Something Overt/Superficial

_____ Something Subtle/Sub-textual

Once you've prioritized the four lists of items, you should have some sense of what you know, like, or are interested in about your story. Use this sense to figure out where it's best for you to focus your energies in approaching your story in Dramatica. (top)

 

 

Copyright © 1994-2006 Write Brothers, Inc. All Rights Reserved.
Based on theories and materials developed by Melanie Anne Phillips and Chris Huntley
Dramatica is a registered trademark of Screenplay Systems Incorporated. Patent #5,734,916; #6,105,046