4. Storyencoding
Storyencoding:
The process of developing scenarios and images to convey the underlying
dramatic appreciations of a story.
-- Video
Clips: Various storyencoding examples from The Fugitive.
1. Overall
Story Throughline
2. Overall
Story Throughline (condensed)
3. Illustrations
of the Overall Story Problem (Help)
4. Overall
Story Solution (Hinder)
5. Main
Character Problem / Solution / Symptom / Response
6. Main
Character Concern
7. Main
Character vs. Impact Character Story Throughline
Examples of Storyencoding
as found in the movie The Fugitive
OVERALL
STORY THROUGHLINE EXAMPLES
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OS
Domain: Universe a situation is the general area in which
the overall storys problem resides
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Dr.
Richard Kimble has been wrongly convicted of Mrs. Kimbles
murder
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OS
Concern: The Future what will happen or what will be
is the area of shared concern in the overall story
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The
publics future safety
|
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OS
Issue: Preconception unwillingness to re-evaluate is
the overall storys thematic focus
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Guilty!
Innocent!
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OS
Problem: Help a direct assistance to anothers effort
to achieve their goal is the source of the overall storys
difficulties
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When
people help it messes things up
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OS
Solution: Hinder a direct detraction from anothers
effort to achieve their goal is the actual remedy for the overall
storys problem(s)
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Only
by obstructing "Justice" will true justice be served -- impeding
things long enough to let everything rebalance
|
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OS
Symptom: Control a method based on organization and constraint
is the principal symptom of the overall storys problem(s)
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Imprisoning
bad guys; controlling (and falsifying) Provasic drug results
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OS
Response: Uncontrolled a disorganized response is the
apparent remedy for the principal symptom of the overall storys
problem(s)
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Escaping
prisoners; convicted murderers on the run; vigilante police; release
of the Provasic drug into the public sector; etc.
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MAIN
CHARACTR THROUGHLINE EXAMPLES
|
MC
Domain: Physics an activity is the general area which
defines Dr. Richard Kimbles attributes
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Stay
free long enough to identify person responsible for Mrs. Kimbles
murder.
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|
MC
Concern: Obtaining achieving or possessing something
is the area of Dr. Richard Kimbles greatest concern
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Discover
(and obtain evidence indicating) who was responsible for wifes
death
|
|
MC
Issue: Self Interest doing or being based on what is
best for oneself is the area of Dr. Richard Kimbles greatest
sensitivity
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Exonerate
his name
|
|
MC
Problem: Pursuit a directed effort to resolve a problem
is the source of Dr. Richard Kimbles drive
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Go
after the "killer"
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MC
Solution: Avoidance stepping around, preventing or escaping
from a problem rather than solving it is the item, event, or process
needed to truly satisfy Dr. Richard Kimbles drive
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Go
to "Bermuda"
|
|
MC
Symptom: Control a method based on organization and constraint
is the area or item Dr. Richard Kimble believes the problem to be
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Captivity
|
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MC
Response: Uncontrolled a disorganized response is the
way Dr. Richard Kimble responds to problems
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Freedom
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Dramatica Story
Engine Settings for The Fugitive
STORY
DYNAMICS
- MC RESOLVE: Steadfast
- MC GROWTH:
Stop
- MC APPROACH:
Do-er
- MC PROBLEM
SOLVING STYLE: Logical
- STORY
DRIVER: Decision
- STORY
LIMIT: Optionlock
- STORY
OUTCOME: Success
- STORY
JUDGMENT: Good
OVERALL
STORY
- DOMAIN: Universe
- CONCERN: The
Future
- ISSUE: Preconception
v. Openness
- PROBLEM: Help
- SOLUTION: Hinder
- FOCUS: Control
- DIRECTION: Uncontrolled
- CATALYST: Openness
- INHIBITOR: Self-Interest
- BENCHMARK: Progress
MC vs.
IC STORY
- DOMAIN: Mind
- CONCERN: The
Subconscious
- ISSUE: Denial
v. Closure
- PROBLEM: Logic
- SOLUTION: Feeling
- FOCUS: Control
- DIRECTION: Uncontrolled
- CATALYST: Closure
- INHIBITOR: Commitment
- BENCHMARK: The
Preconscious
MAIN
CHARACTER THROUGHLINE
- DOMAIN: Physics
- CONCERN: Obtaining
- ISSUE: Self-Interest
v. Morality
- PROBLEM: Pursuit
- SOLUTION: Avoidance
- FOCUS: Control
- DIRECTION: Uncontrolled
- UNIQUE
AB: Approach
- C. FLAW: Delay
- BENCHMARK: Doing
IMPACT
CHARACTER THROUGHLINE
- DOMAIN: Psychology
- CONCERN: Becoming
- ISSUE: Commitment
v. Responsibility
- PROBLEM: Help
- SOLUTION: Hinder
- FOCUS: Logic
- DIRECTION: Feeling
- UNIQUE
AB: Rationalization
- C. FLAW: Hope
- BENCHMARK: Being
ADDITIONAL
STORY APPRECIATIONS
- GOAL: The
Future
- CONSEQUENCE: The
Subconscious
- COST: Becoming
- DIVIDEND: Obtaining
- REQUIREMENTS: Progress
- PREREQUISITES: The
Preconscious
- PRECONDITIONS: Being
- FOREWARNINGS: Doing
(NOTE: For clarity,
some of the Dramatica language has been changed to use the more conversational
terms instead of the original terminology.)
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